In the game Geometry Dash Sonar, which has a moderate level of challenge, there are spikes, as well as jump pads and yellow orbs.
Instructions for the Geometry Dash Sonar game
Dash through geometry The Ball is being presented for the very first time by Sonar. RobTop did not make the components of his ball difficult to understand, thus getting used to using it should not take an excessive amount of time. The first step is a straightforward normal-speed cube that is relatively lengthy. Start off by taking control of a yellow ball set against a background filled with obstacles such as spikes, jump orbs, pads, and so on. After the ball has stopped reflecting its surroundings, the blue that serves as the backdrop will become visible. At last, the player will enter a portion of the UFO at a pace half that of the rest of the game. Because there is so much room here, you won't have any trouble navigating around the various walls and pillars that make up this part.
You are not allowed to jump onto the third pillar in order to collect the second coin, which is placed at 45%; instead, you must drop down and catch it. In order to get the second coin worth 45%, you have to get down on the ground, pick it up, and then get back up as quickly as you can. The third and final coin can be found in the first part of the wave with a percentage of 67%.
You can progress through a maximum of one thousand levels.
Find a broad group of characters, then use them in your story.
In order to win this straightforward but challenging game, you need to keep on your path.